Spring 2008 Research Highlight Schedule

Spring 2008 Research Highlight Schedule

Thursdays 4:30-5:30pm, Duke Immersive Visualization Environment, CIEMAS 1617A



January 31st - Analyzing Protein Structures: a comparison of single-screen and surround methods.

David Richardson

The PDB databank is the primary repository for experimentally determined 3D protein structures. The Richardson lab is interested in developing tools to test the correctness of submitted structures and determine possible new configurations to refit a mis-fit protein side chain. This DiVE demonstration will compare a desktop tool, KiNG with a VR immersive tool, KinImmerse, to illustrate when single-screen
tools might be profitably augmented with VR solutions.

February 7th - Demonstration of Model construction in Maya

Wayne Godwin and Holton Thompson

When needing directions, do you look to an illustrated map view of the world or a satellite image? Even on google maps, the illustrated view is more useful since it highlights important routes, and contains added information on top of the true imaged earth. Wayne Godwin, Art Professor at ECU and Holton Thompson, 3D Artist at Duke will discuss why we need the ability to create artistically generated models for some virtual reality projects in addition to mathematically generated environments and techniques. They will demonstrate the process of creating and/or modifying 3D models in Maya and their transformation into the DiVE.


February 14th - Functional Morphology of the Primate Inner Ear

Mike Malinzak

Reconstructing locomotor patterns from fossils is crucial for understanding the origins of primates and evolutionary transitions in various primate groups. Recent studies suggest that the semicircular canals of the inner ear provide evidence about locomotion. The canals sense rotational head accelerations and drive reflexes essential for normal movement. Because bony features of canal morphology influence canal sensitivity, this system can be studied in osteologic specimens and fossils. Variation in canal morphology in living and, by inference, extinct primates has been attributed to interspecific differences in locomotor behavior. However, the manner in which movement selects for canal morphology is debated. To refine proposed links between canal structure and locomotor function, I am comparing rotational head accelerations to morphologic predictors of canal sensitivity in an extant primate sample. Canal morphology is studied using cranial CT scans. The DiVE and supporting software are useful for measuring and conveying important aspects of semicircular canal anatomy and function.


February 21st - General Open House

Renee Brown and Steve Feller

This DiVE tour will showcase a variety of applications, depending on the interest of people who attend. Interesting experiences include Visions of the Underworld vignettes where students created scenes from classical literature such as the Aeneid. We can also show the roller coaster, walk through a protien or human brain, or show the Roman Colloseum, to name a few.


February 28th - Solomon's Temple

Anathea Portier-Young and Ryan Marr presenting

The Solomon Temple project was envisioned by Dr. Thea Portier-Young, Professor of the Old Testament at Duke Divinity School. The project involves a virtual reality experience of the reconstructed Temple of Solomon which dates back to the 10th Century B.C. In the virtual world of Solomon’s Temple, you explore various chambers, climb stairs, ramps and ascend for an aerial view of the entire structure. Solomon’s Temple is used as a helpful reference point for Dr. Portier-Young’s Old Testament class. It allows the students to have a better understanding of more standard class material such as readings and lectures. The virtual temple experience helps students to appreciate the otherness of the biblical world, how they might come to appreciate the significance of the sacred space and symbolization, and how the detailed descriptions of the temple (and tabernacle) spaces might themselves serve as a virtual temple for diaspora Jews.



March 6th - Visualizing Airflow through a Forest Canopy

Martin Otte presenting the work of Gil Bohrer

The RAMS-Based Forest Large-Eddy Simulation (RAFLES) is a new numerical model that simulates turbulent wind flows in and above realistic, heterogeneous, 3-D, forest canopy domains. It is used to study the effects of tree/crown/scale heterogeneity of the forest environment on turbulence and fluxes to the atmospheric boundary layer.

An AMIRA-based visualization interface for RAFLES was initially developed as a testing tool for the forest structure because standard computational-fluid-dynamics visualization tool lack a "forest" option. In operational mode, RAFLES generates 100 GB of data per simulation, which are affected by 10 MB of "forest-structure" data. DiVE visualization of the model results with the forest structures allows the viewer to detect patters in the flow and relate them to the structure. Once patterns are identified, automated numerical analysis of the data that summarize and test the significance of these patterns is possible.

Presenting the models results in the DiVE provides an intuitive easy-to-understand environment. This facilitates the communication of the model's uniqueness and the significance of its results to other scientists across the broad a range of disciplines (biology, ecology, forestry, micrometeorology, remote sensing, and statistics) that are related to the scientific questions typically handled by RAFLES. The rich GUI of the AMIRA viewer allows immediate incorporation of viewer comments and allows cross-disciplinary flow of ideas that improve the visualization and the understanding of the complex forest-boundary-layer system.



March 13th - Spring Break



March 20th - The Virtual Brain

Michael Platt and Scott Huettel

Students explore a virtual model of a human brain, collected at very high resolution using structural magnetic resonance imaging. Using tools at Duke's Brain Imaging and Analysis Center, the brain was segmented into constituent parts that were then color-coded and labeled. The DiVE allows interactive adjustment of the size, clipping plane, point of view, and transparency of anatomical structures within the brain. This provides students with a deeper understanding - in both senses - of the brain's 3D structure. In essence, we want our students to be able to look inside the three-dimensional brain, in a manner impossible with normal physical models, when learning neuroanatomy. The 3D virtual-reality brain has been used regularly in undergraduate courses and in the medical-school neuroscience course.


March 27th - General Open House

The DiVE is open for general viewing. Visitors can request certain applications.



April 3rd -Visions of the Underworld

Presented by Renee Brown and Steven Feller

Classical Studies students, art students, and computer science students collaborated to create several short vignettes instantiating scenes from classical literature. This week's research highlight will showcase several examples of student work including: Aeneas’ quest for the Golden Bough, Feeding Cerberus, Fighting Cerberus, Crossing Bifrost - the rainbow bridge. In addition, visitors can experience virtual versions of well-known classical places, such as the Colloseum, the Dome of the Rock, Ibn Tulun, Luxor Temple, or San Carlo Alle Quattro.


April 10th - Patent Network Visualization

Presented by David Zielinski

 

We will demonstrate our application "Redgraph", a generic virtual reality visualization and exploration program for network data, based on Resource Description Framework (RDF), one of the primary data formats underlying the Semantic Web. Redgraph allows users to interactively “extrude” a 2D network into the third dimension. This extrusion allows the user to re-cluster and re-position the nodes, which helps users better understand the structure and relationships in the dataset. For this demonstration we will view a dataset consisting of companies, patents, inventors, and the relationships between them.



April 17th - Prelude to soundSpace: Motion, movement, and sound in the Duke Interactive Studio

Presented By: Steve Feller

soundSpace (formerly dynaMix) is an interactive music installation at the North Carolina Museum of Life and Science where human motion is translated into a tapestry of sound. The goal of this installation is generate excitement in math, science and music by making the technology accessible to everyone from middle school aged children to adults. As a prelude to the public opening of soundSpace in May, the Duke Interactive Studio will showcase the interactive application and we will discuss our approach to explaining the technologies used in developing these interactions to everyone from middle school aged children to adults. A number of computer kiosks will be also available to allow participants to develop custom soundscapes from a large library of sounds using basic image processing techniques.